Resume
Priyesh Dixit
Software EngineerWebsite: http://www.priyesh.org
Email: priy...@gmail.com
Skills:
Languages: C++, C#, Objective-C, PHP, Perl, JavaPlatforms: PC, Mac, Linux, Xbox360, iPhone, Nintendo DS
API: OpenGL, iPhone SDK, XNA, DirectX
Education:
University of North Carolina at CharlotteM.S. Computer Science (May 2008)
With Game Design and Development Certificate
University of North Carolina at Charlotte
B.S. Computer Science (May 2006)
Magna cum laude
Cumulative GPA of 3.85/4.00
Work Experience:
TimeGate Studios (June 2008 - current)Position: Software Engineer
Pacific Northwest National Lab (June 2005 - August 2005)
Position: Intern
Augmented existing C++/OpenGL code
Developed 2D and 3D visualizations of biological data including histogram, heat map and time-varying height map
Publications:
Optimal Information Placement in an Interactive 3D EnvironmentPriyesh N. Dixit, G. Michael Youngblood
Sandbox Symposium (August 2007)
Understanding Intelligence in Games using Player Traces and Interactive Player Graphs
G. Michael Youngblood, Priyesh N. Dixit
Game Programming Gems 7, Chapter 3.5, pgs. 265-280 (2008)
Discovering 3D Surface Information Values from Gameplayers
Priyesh N. Dixit, G. Michael Youngblood
IEEE Computer Graphics and Applications, March/April 09. Pgs. 30-38 (Journal)
Published Games:
Section 8 (Sept 2009 at retail and on Steam):First-person shooter with focus on dynamic gameplay
As part of the Tools team, I worked on support tools used during development
Responsible for Metrics system for tracking player actions (Kills, Weapon usage etc.)
Ball's Plight (Feb. 2009 on iPhone App Store):
Classic game of ball and paddle with a wacky twist
Responsible for programming and sound design
Implemented online leaderboards
Projects:
Masters thesis research project (Spring 2007 - Spring 2008):Advisor: G. Michael Youngblood, Ph.D.
Common Games Understanding and Learning toolkit (CGUL)
Researched and developed game analysis techniques and tools
Game Design and Development Studio team project (Spring 2007):
"EleMental": A first-person multiplayer action game
Deployed game to the XBOX 360 using XNA
Intro to Game Design team project (Spring 2005):
"Wrath of Abarnare": an action RPG with custom engine
Programmed a custom 3d graphics engine in OpenGL and C++
Visualization of activity on an FPGA (Fall 2004 - Spring 2005)
Created a visualization application in C++, VTK, FLTK, and OpenGL to show the changes in activity and power consumption on a circuit during the execution of an algorithm
Recognitions:
Placed 2nd in 2007 Graduate Research Fair presentation competitionChancellor's list at UNCC, Spring 2003 to Fall 2005
Extra-Curricular Activities:
Association for Computing Machinery (Fall 2004 - Fall 2007)Participated in Regional programming contest (Fall 2004, 2005 and 2006)
Placed within the top ten teams in Regional programming contest in 2005 and 2006
President of UNCC chapter (Spring 2005 - Fall 2006)
Status: U.S. Citizen







